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PlayStation 4 Pro Review: Comparing PS4 vs. PS4 Pro | WIRED
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PlayStation (Japanese: ???????? , Hepburn: Pureisut? shon , abbreviated PS ) is a gaming brand consisting of four home video game consoles, as well as a media center, online service, a series of controllers, two handhelds and phones, as well as several magazines. It was created and owned by Sony Interactive Entertainment since December 3, 1994, with the original PlayStation launch in Japan.

The original console in this series is the first video game console that sent 100 million units, 9 years, and 6 months after the initial launch. His successor, PlayStation 2, was released in 2000. PlayStation 2 is the current best-selling home console, having reached over 155 million units sold on December 28, 2012. The next Sony Console, PlayStation 3, was released in 2006 and has sold over 80 million consoles around the world in November 2013. Sony's latest console, PlayStation 4, released in 2013, sold 1 million consoles in its first 24 hours of sales, becoming the fastest selling console in history.

The first handheld game console in the PlayStation series, PlayStation Portable or PSP, sold a total of 80 million units worldwide in November 2013. The successor, the PlayStation Vita, which was launched in Japan on December 17, 2011 and in most other major areas in February 2012, sold over 4 million units in January 2013. PlayStation TV is a microconsol and non-portable variant of the PlayStation Vita handheld game console. Other hardware released as part of the PlayStation series include PSX, a digital video recorder integrated with PlayStation and PlayStation 2, though it was short-lived due to its high price and never released outside Japan, as well as Sony Bravia television set which has an integrated PlayStation 2 The main series of controllers used by the PlayStation series is DualShock, which is a line of vibration-feedback gamepads after selling 28 million controllers on June 28, 2008.

PlayStation Network is an online service with over 110 million users worldwide (as of July 2013). It consists of an online virtual marketplace, PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social networking game service called PlayStation Home, which has over 41 million users worldwide at the time of closing in March 2015. PlayStation Mobile (formerly the PlayStation Suite) is a software framework that provides PlayStation content on mobile devices. Version 1.xx supports PlayStation Vita, PlayStation TV and certain devices running the Android operating system, while the 2.00 version released in 2014 will only target PlayStation Vita and (optionally) PlayStation TV. The content set to be released under the framework consists only of the original PlayStation games at this time.

The 7th generation PlayStation product also uses XrossMediaBar, which is an award-winning graphical user interface. Touch-based user interface named LiveArea launched for the PlayStation Vita, which integrates social networking elements into the interface. In addition, PlayStation 2 and PlayStation 3 consoles also feature support for Linux-based operating systems; Linux for PlayStation 2 and OtherOS respectively, even though this has been discontinued. The series has also been known for its many marketing campaigns, the most recent being the "Greatness of Sense" ad in the United States.

The series also has a strong line-up of first-party titles for Sony Interactive Entertainment Worldwide Studios, a group of fifteen first-party developers owned by Sony Interactive Entertainment dedicated to developing first-party games for the series. In addition, the series features a variety of re-releases of Sony's title titles under different names for each region; These include the Greatest Hits, Platinum, Essentials, Favorites, and The Best range of titles.

Video PlayStation



History

Origins

The PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just finished managing one of the company's hardware engineering divisions at the time and would later be dubbed the "Father of the PlayStation".

The origins of the console date back to 1988 where it was originally a joint project between Nintendo and Sony to create a CD-ROM for Super Famicom. Although Nintendo denied any Sony deal until late March 1991, Sony revealed the Super Famicom with a built-in CD-ROM drive, which incorporates Green Book or CD-i technology, called "Play Station" (also known as SNES-CD) in Consumer Electronics Show in June 1991. However, the day after the announcement at CES, Nintendo announced that it would violate its partnership with Sony, opting to use Philips, but using the same technology. The deal was broken by Nintendo after they could not reach an agreement on how revenue will be shared between the two companies. The rupture of the partnership angered Sony President Norio Ohga, who responded by pointing out Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo.

At the time, negotiations continued between Nintendo and Sony, with Nintendo offering Sony a "non-game" role in their new partnership with Philips. This proposal was quickly rejected by Kutaragi who faced increasing criticism of his work regarding entering the video game industry from within Sony. The negotiations officially ended in May 1992 and to decide the fate of the PlayStation project, the meeting was held in June 1992, comprising President Sony Ohga, Head of PlayStation Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi launched his CD-ROM-based system that he has been working on that involves playing video games with 3D graphics to the board. Finally, President Sony Ohga decided to defend the project after being reminded by Kutaragi about the humiliation he suffered from Nintendo. However, due to the strong opposition of the majority present at the meeting as well as the widespread internal opposition to the project by Sony's older generation executives, Kutaragi and his team had to be shifted from Sony's headquarters to Sony Music, a completely separate financial entity. owned by Sony, so as to maintain the project and maintain a relationship with Philips for the MMCD development project (which helps lead to DVD creation).

According to SCE producer Ryoji Akagawa and chairman Shigeo Maruyama, there is uncertainty as to whether the console should primarily focus on 2D sprite graphics or 3D polygon graphics. Only after witnessing the success of Sega Virtua Fighter in the Japanese arcade that "the PlayStation direction became clear" and the polygon 3D graphics became the main focus of the console.

Establishment of Sony Computer Entertainment

At Sony Music Entertainment, Kutaragi teamed up with Shigeo Maruyama, CEO of Sony Music, and with Akira Sato to form Sony Computer Entertainment Inc. (SCEI) on 16 November 1993. SCEI's building block is an early partnership with Sony Music that helps SCEI attract creative talent for companies as well as helping SCEI in manufacturing, marketing and producing disks, something Sony Music has done with Music Discs. Two key members of SCEI are Terry Tokunaka, President of SCEI from Sony headquarters, and Olaf Olafsson. Olafsson is the CEO and president of Sony Interactive Entertainment based in New York which is the parent company for Sony Computer Entertainment of America (SCEA) established in 1994.

The PlayStation project, SCEI's first official project, was finally given the green light by Sony executives in 1993 after several years of development. Also in 1993, Phil Harrison, who later became President of Sony Computer Entertainment Worldwide Studios, was recruited into SCEI to attract developers and publishers to produce games for their new PlayStation platform.

The Computer Game World in March 1994 reported a rumor that " Sony PS-X " will be released in Japan "before the end of this year and will sell for less than $ 400." After a demonstration of Sony's distribution plan as well as a new console technology demo for game publishers and developers at a Tokyo hotel in 1994, many developers began to approach the PlayStation. Two of them then became major partners are Electronic Arts in the West and Namco in Japan. One of the factors that attract developers to the platform is the use of 3D-capable, CD-ROM-based consoles that are much cheaper and easier to build than the Nintendo competitor's console, which uses a cartridge system. The project eventually reached the Japanese store in December 1994 and gained massive sales because of its lower price point than its competitor Sega Saturn. The popularity of the console spread after it was released worldwide in North America and Europe.

Maps PlayStation



Home console

PlayStation

The original PlayStation, released in Japan on December 3, 1994, is the first of a series of PlayStation consoles and handheld game devices that are everywhere. These include consoles and upgrades including Net Yaroze (a special black PlayStation with tools and instructions for programming PlayStation games and apps), "PS one" (a smaller version of the original) and PocketStation (a handheld device that improves PlayStation games) and also functions as a memory card). This is part of the fifth generation of video game consoles that compete with Sega Saturn and Nintendo 64. In December 2003, the PlayStation and PS have sent a combined total of 102.49 million units, which eventually became the first video game console sold for 120 million units.

PS one

Released on July 7, 2000, along with its PlayStation 2 successor, the PS version is a much smaller and redesigned version of the PlayStation video game console. The PS goes to sell more than any other console, including its successors, for the rest of the year. It displays two major changes from its predecessor, the first is a cosmetic change to the console and the second is the Graphical User Interface home menu; variations of the GUI previously only used on the PAL console up to that point.

PlayStation 2

Released in 2000, 15 months after the Dreamcast and a year before other competitors, Xbox and Nintendo GameCube, PlayStation 2 is part of the sixth generation video game console, and is compatible with most original PlayStation games. Like its predecessor, it has received a slimmer redesign. This is the most successful home console in the world, having sold over 155 million units on December 28, 2012. On November 29, 2005, the PS2 became the fastest game console to reach 100 million units shipped, achieving within 5 years and 9 months since its launch. This achievement happens faster than its predecessor, PlayStation, which takes "9 years and 6 months since launch" to achieve the same number. Delivery of PlayStation 2 in Japan ends on December 28, 2012. The Guardian reported on January 4, 2013 that PS2 production has ended worldwide, but research shows that many people around the world still have one even if it no longer used. PlayStation 2 has been ranked as the best-selling console of all time in 2015.

Slimline Model

Released in 2004, four years after the original PlayStation 2 launch, PlayStation 2 Slimline was the first major redesign of the PlayStation 2. Compared to its predecessor, the Slimline is smaller, thinner, quieter and also includes an in-built Ethernet port the market also has an integrated modem). In 2007, Sony began sending a Slimline revision that was lighter than the original Slimline along with a lighter AC adapter. In 2008, Sony released another revision of Slimline which has an overhauled internal design that incorporates power supply to the console itself like the PlayStation 2 which results in a total reduction of console weight.

PlayStation 3

Released on November 17, 2006 in North America, the PlayStation 3 is Sony's seventh generation game console. It competes with Microsoft Xbox 360 and Nintendo Wii. The PS3 is the first console in the series to introduce the use of motion-sensing technology via the Sixaxis wireless controller. The console also incorporates a Blu-ray Disc player and features high-definition resolutions. The PS3 was initially offered with a 20 GB or 60 GB hard drive, but over the years its capacity gradually increased to 500 GB. PlayStation 3 has sold over 80 million consoles worldwide in November 2013.

Slim Model

Like its predecessor, PlayStation 3 was re-released in 2009 as a "slender" model. The redesigned model is 33% smaller, 36% lighter, and consumes 34% to 45% less power than previous models. In addition, it has a redesigned cooling system and a smaller Cell processor that is transferred to a 45nm manufacturing process. It sold over a million units in the first 3 weeks of sales. The redesign also includes support for CEC (more commonly referred to by manufacturers of the BraviaSync brand, VIERA Link, EasyLink, and others) that allows console control via HDMI by using the remote control as a controller. The PS3 Slim also runs quieter and colder than the previous model because of its 45 × nm cell. The PS3 Slim no longer has a "main power" switch (similar to the PlayStation 2 slim), like the previous PS3 model, which lies behind the console. It was officially released on September 1, 2009 in North America and Europe and on September 3, 2009 in Japan, Australia and New Zealand.

Super Slim Model

In 2012, Sony revealed the new PlayStation 3 "Super Slim". The new console, with a completely redesigned case that has a sliding door covering the disk drive (which has been moved to the top of the console), is 4.3 pounds, nearly three pounds lighter than the previous "slimmer" model. This console comes with 12GB flash memory or 250GB hard drive, 500GB. Some bundles that include the Super Slim PS3 and game options are available.

PlayStation 4

PlayStation 4 (PS4) is Sony Computer Entertainment's latest video game console announced at a press conference on February 20, 2013. At the meeting, Sony revealed some hardware specifications of the new console. The eighth generation system, launched in the fourth quarter of 2013, introduces the x86 architecture to the PlayStation series. According to lead system architect Mark Cerny, development on PlayStation 4 began in early 2008. The CEO of PlayStation Europe Jim Ryan stressed in 2011 that Sony wants to avoid the launch of next-generation consoles behind the competition.

Among new applications and services, Sony introduced the PlayStation App, which allows PS4 owners to turn smart phones and tablets into a second screen to improve the game. The company also plans to debut its PlayStation Now streaming game service, powered by technology from Gaikai. By entering the share button on the new controller and allowing viewing in-game content streamed directly from friends, Sony plans to focus more on social games as well. PlayStation 4 was first released in North America on November 15, 2013.

Lean model

PlayStation 4 Slim (officially marketed as just PlayStation 4 or PS4 ) was unveiled on September 7, 2016. This is a revision of the original PS4 hardware with slim form factor. The new casing is 40% smaller, and carries a round body with a matte finish on the top of the console rather than a two-tone finish. Two USB ports on the front have a larger gap between the two, and the optical audio port is also released. [168] This is shipped with a small update to the DualShock 4 controller, with the light bar visible through the top of the touchpad and the dark gray-dull exterior instead of the glossy black half. PS4 Slim was released on September 15, 2016, with a 500 GB model at the same price point as the original PS4 model. [169] The model number is CUH-2000. [170]

Model Pro

PlayStation 4 Pro or PS4 Pro for short (originally posted under the Neo ) codename [35] has been launched on September 7, 2016. The model number is CUH-7000. [170] This is the latest version of PlayStation 4 with upgraded hardware, including an upgraded GPU with 4.2 teraflops of processing power, and a higher clock CPU. It is designed primarily to allow selected games to be played at 4K resolution, and improve the quality for the PlayStation VR. All games are backwards and forward compatible between PS4 and PS4 Pro, but games with optimization will improve graphics performance on PS4 Pro. Although capable of streaming 4K video from online sources, PS4 Pro does not support Ultra HD Blu-ray. [171] [172] [173] Additionally the PS4 Pro is the only PS4 model that can play the remote at 1080p. Other models are limited to 720p. [174]

Comparison


Sony Doesn't See Mass Appeal For PlayStation Handhelds Anymore ...
src: icdn3.digitaltrends.com


Handheld system

PocketStation

The PocketStation is a miniature game console created by SCE as a device for the original PlayStation. Released exclusively in Japan on December 23, 1999, it featured monochrome LCDs, speakers, real-time clock and infrared communication capabilities. It can also be used as a standard PlayStation memory card by connecting it to the PlayStation memory card slot. It was very popular in Japan and Sony originally had plans to release it in the United States but the plan was eventually canceled due to various manufacturing and supply-and-demand issues.

PlayStation Portable

The PlayStation Portable (PSP) is Sony's first handheld console to compete with the Nintendo DS console. The original model (PSP-1000) was released in December 2004 and March 2005, the Console is the first to use a new exclusive optical storage media known as Universal Media Disc (UMD), which can store games and movies. It contains 32 MB of internal flash memory storage, which can be developed via Memory Stick PRO Duo card. It has a PS3 control layout with the PlayStation logo buttons and buttons ('Triangle'), ('Circle/O'), ('Cross/X') and ('Square') in their white shapes.

PSP-2000 and PSP-3000 models

The PSP-2000 (also known as Slim & Lite in the PAL region) was the first major hardware revision of the PlayStation Portable, released in September 2007. The 2000 series is 33% lighter and 19% slimmer than the original PlayStation Portable. Battery capacity also decreases by 1/3 but the running time remains the same as the previous model due to lower power consumption. Old model batteries will still work and extend play time. PSP Slim & amp; Lite has a new gloss finish. The serial port is also modified to accommodate the new video-out feature (while the old PSP remote rendering rendering is not compatible). On PSP-2000, PSP games will only produce output to an external monitor or TV in progressive scanning mode, so television that is unable to support progressive scanning will not display PSP games; non-game video will produce progressive or interlaced mode. USB charging is also possible. Buttons are also reported to be more responsive to the PSP-2000. In 2008, Sony released a second revision of the hardware called PSP-3000 which included some features not present in the PSP-2000, such as built-in microphones and enhanced screens, as well as the ability to display PSP games interlaced. mode.

Go PSP model

Released in October 2009, PSP Go is the biggest redesign of the PlayStation Portable to date. Unlike previous PSP models, the PSP Go does not feature a UMD drive but has a 16 GB internal flash memory to store games, videos and other media. It can be extended up to 32GB by using flash Memory Stick Micro (M2) cards. Also unlike previous PSP models, the rechargeable PSP Go battery can not be removed or replaced by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000, and 16% lighter and 35% smaller than the PSP-3000. It has 3.8 "480Ã, ÃÆ'â €" 272 LCDs (compared to LCD 4.3 "480Ã, ÃÆ'â €" 272 larger pixels on previous PSP models). The screen slid up to open the main control. The overall shape and sliding mechanism are similar to Sony's mylo COM-2 internet device. PSP Go is being produced and sold alongside its predecessor PSP-3000 although it will not replace it. All games on the PSP Go must be purchased and downloaded from the PlayStation Store because the handheld is not compatible with the original PSP physical media, Universal Media Disc. This handheld also features connectivity with PlayStation 3, Sixaxis and DualShock 3 controllers via Bluetooth connection.

PSP-E1000 model

The PSP-E1000 is a budget-focused PSP model that, unlike previous PSP models, lacks Wi-Fi or stereo speakers (replaced by single mono speakers) and has a similar "black charcoal" matte similar to the sleek PlayStation 3 E1000 announced at Gamescom 2011 and available in all PAL areas for RRP of EUR99.99.

PlayStation Vita

Released in Japan on December 17, 2011 and North America on February 22, 2012, PlayStation Vita was previously codenamed Next Generation Portable ( NGP ). Officially unveiled by Sony on January 27, 2011 on the PlayStation Meeting 2011. The original model of the handheld, the PCH-1000 series has a 5-inch OLED touchscreen, two analog sticks, rear touchpad, Sixaxis motion sensing and 4 core ARM Cortex-A9 MPCore processors.

The new PCH-2000 series system is a lighter redesign of the device announced at the SCEJA Press Conference in September 2013 prior to the Tokyo Game Show. The model is 20% thinner and 15% lighter than the original model, has additional battery life hours, a non OLED LCD, including a micro USB B type port, 1GB of internal storage memory. The album was released in Japan on October 10, 2013 in six colors: white, black, pink, yellow, blue, and olive green, and in North America on May 6, 2014.

Playstation to End PS Plus Support for PS3 and PS Vita Next Year
src: cdn.cgmagonline.com


Other hardware

PSX (2003)

Released alone in Japan in 2003, Sony PSX is a fully integrated DVR and PlayStation 2 video game console. This is the first Sony product to utilize XrossMediaBar (XMB) and can be connected with the PlayStation Portable to transfer video and music via USB. It also features software for editing video, photos and audio. PSX supports online game compatibility using an internal broadband adapter. Games that use HDD PS2 (for example, Final Fantasy XI) are also supported. This is the first product released by Sony under the PlayStation brand that does not include the controller with the device itself.

Television set

Released in 2010, Sony BRAVIA KDL22PX300 is a 22-inch 720p television that incorporates a PlayStation 2 console, along with 4 HDMI ports.

A 24-inch PlayStation-style 3D TV, officially called PlayStation 3D Display , was released at the end of 2011. The feature of 3D television is SimulView . During a multiplayer game, each player will only see their respective screens (in full HD) appearing on television through their respective 3D glasses, rather than seeing a separate screen (eg Player 1 will only see player 1 screens displayed through 3D glasses they).

Sony Ericsson Xperia Play

Xperia Play is an Android-powered smartphone with a slide-up gamepad that resembles Go PSP developed by Sony Ericsson for gamers, and is the first for PlayStation Certified. Also can download PlayStation Suite App.

Sony Tablet

The Sony Tablet is a PlayStation Certified Android tablet, released in 2011, 2012 and 2013. They offer connectivity with PlayStation 3 controllers, and integrate with the PlayStation network using proprietary applications. The following models are released between 2011 and 2013: S, Sony Tablet S, Sony Tablet P, Xperia Tablet S, and Xperia Tablet Z.

PlayStation TV

PlayStation TV, known in Asia as PlayStation Vita TV, is a microconsole and a non-portable variant of the PlayStation Vita handheld. It was announced on September 9, 2013 at Sony Computer Entertainment Japan presentation. Instead of displaying the display screen, the console is connected to the television via HDMI. Users can play with DualShock 3 controllers, although due to the different features between controllers and handhelds, certain games are not compatible with PS TV, such as those that depend on the touchscreen system, rear touchpad, microphone or camera. This device is said to be compatible with more than 100 Vita games, as well as various titles PlayStation Portable, PlayStation, and PC Engine digital. The system supports Play Remote compatibility with PlayStation 4, allowing players to stream games from PS4 to separate TVs connected to PS TV, and also allow users to stream content from video services like Hulu and Niconico, and access the PlayStation Store. The system was released in Japan on November 14, 2013, in North America on October 14, 2014, and in Europe and Australasia on November 14, 2014.

PlayStation VR

PlayStation VR is a virtual reality device produced by Sony Computer Entertainment. It features a 5.7 inch 1920x1080 resolution OLED display, and operates at 120Hz which can eliminate blur and produce smoother images; this device also has low latency less than 18ms. In addition, it produces two sets of images, one visible on the TV and one for the headset, and includes 3D audio technology so players can hear from all angles. PlayStation VR was released in October 2016.

April's PlayStation Plus games include Mad Max, Trackmania - Polygon
src: cdn.vox-cdn.com


Games

Each console has various games. Most of the games released on the original PlayStation are backward compatible and can be played live on their PlayStation 2, PSX and PlayStation 3 Players. Some of these games can also be played on the PlayStation Portable but must be purchased and downloaded from the PS One Classics list of the PlayStation Store. Games released on the PlayStation 2 can currently only be played on the original console as well as the backward compatible PSX and PlayStation 3 models. PlayStation 3 has two types of games, released on Blu-ray Discs and downloadable games from the PlayStation Store. The PlayStation Portable consists of many games available in both physical media, Universal Media Disc, and Digital Download from the PlayStation Store. However, some games are only available at UMD while others are only available on the PlayStation Store. The PlayStation Vita consists of games available on both physical media, PlayStation Vita cards and digital downloads from the PlayStation Store.

First-party games

Sony Computer Entertainment Worldwide Studios is a group of video game developers owned by Sony Computer Entertainment. It's dedicated to developing video games exclusively for the PlayStation console series. The series has produced some of the best-selling franchises such as the Gran Turismo series of racing video games as well as critically acclaimed titles like the Uncharted series. Other famous franchises include God of War , Twisted Metal and more recently, LittleBigPlanet (series), InFAMOUS , and MotorStorm .

Reload

Greatest Hits (North America), Platinum Range (region PAL) and The Best (Japan and Asia) are video games for Sony PlayStation, PlayStation 2, PlayStation 3 and PlayStation Portable consoles that have been officially re-released at a lower price by Sony. Each region has its own qualification to enter the re-release program. Initially, during the PlayStation era, the game had to sell at least 150,000 copies (then 250,000) and be on the market for at least a year to enter the reach of Biggest Hits. During the PlayStation 2 era, requirements increased by the minimum number of unsold copies increased to 400,000 and the games had to be on the market for at least 9 months. For PlayStation Portable, games must be marketed for at least 9 months with 250,000 copies or more sold. Currently, PlayStation 3 games must be marketed for 10 months and sell at least 500,000 copies to meet the Largest Hit criteria. PS one Classics is a game released initially on the PlayStation and has been re-released on PlayStation Store for PlayStation 3 and PlayStation Portable. Classics HD is a compilation of PlayStation 2 games that have been remastered for PlayStation 3 on a single disk with additional features like upscale graphics, PlayStation Move support, 3D support and PlayStation Network trophies. PlayStation Mobile (formerly the PlayStation Suite) is a cross platform, cross-device software designed to provide PlayStation content, original PlayStation games, across multiple devices including PlayStation Certified Android devices and PlayStation Vita.

10 Playstation Fails Sony Wants You To Forget - YouTube
src: i.ytimg.com


Online services

PlayStation 2's online service

Online games on the PlayStation console first started in July 2001 with the release of an unnamed online service PlayStation 2 in Japan. Then in August 2002, it was released in North America, followed by a European release in June 2003. The service was closed on March 31, 2016.

PlayStation Network

Released in 2006, PlayStation Network is an online service that focuses on online multiplayer games and digital media delivery. This service is provided and run by Sony Computer Entertainment for use with PlayStation 3, and then implemented on PlayStation Portable consoles, PlayStation Vita and PlayStation 4 video games. The service currently has over 110 million users worldwide (as of July 2013). Sony Entertainment Network provides other features for users like PlayStation Home, PlayStation Store, and Cup.

PlayStation Store

PlayStation Store is an online virtual marketplace available for PlayStation 3, PlayStation 4 and PlayStation Portable game console users via PlayStation Network. Store using physical currency and PlayStation Network Card. PlayStation Store game content is updated every Tuesday and offers a variety of downloadable content both for purchase and available for free. Available content includes full games, additional content, playable demos, themes and game and movie trailers. This service can be accessed via icons on XMB on PS3 and PSP. The PS3 shop is also accessible on the PSP via Remote Play connection to the PS3. The PSP store is also available via PC app, Media Go. On September 24th, 2009, there were over 600 million downloads from the PlayStation Store worldwide.

Video content like movies and television shows are also available from PlayStation Store on PlayStation 3 and PSP and will be available on some new Sony BRAVIA televisions, VAIO laptop computers and Sony Blu-ray Disc players starting February 2010.

Live with PlayStation

Life with PlayStation is a Folding @ home app available for PlayStation 3 that is connected to Stanford University's Folding @ home distributed computer network and allows users to donate their console's backup processing cycle to the project. Folding @ home is supported by Stanford University and volunteers contribute to society by contributing computing power to this project. Research done by the project can ultimately contribute to the creation of vital drugs. The Folding @ home client was developed by Sony Computer Entertainment in collaboration with Stanford University. Live with the PlayStation also comprises a 3D Earth view of Earth and contains the latest weather and news information from cities and countries from around the world, as well as a World Heritage channel that offers information on historical sites, and a United Village channel that is a project designed to share information about communities and cultures around the world. On the update of the PlayStation 3 software system version 4.30 on October 24, 2012, Life With PlayStation project has ended.

PlayStation Plus PlayStation Plus>

PlayStation Plus, a subscription-based service on the PlayStation Network, complements the standard PSN service. This allows an automatic download feature that allows the console to automatically download game patches and system software updates. Customers also get early or exclusive access to some beta, game demos, premium download content (such as game retail game trials like Infamous and LittleBigPlanet ) and other PlayStation Store items, as well free subscription to Qore. Other downloadable items include PlayStation Store discounts and free PlayStation Network games, PS one Classics, PlayStation Minis, themes and avatars.

PlayStation Blog

PlayStation Blog is a PlayStation-focused gaming blog that is part of the PlayStation Network. Launched on June 11, 2007 and since its launch, has been featured in interviews with third party companies like Square Enix. It also has posts from high-end Sony Computer Entertainment executives such as Jack Tretton, former President and Chief Executive Officer of Sony Computer Entertainment, and Shawn Layden, current President, SIEA, and Chairman, SIE Worldwide Studios. A sub-site of a blog called PlayStation Blog Share was launched on March 17, 2010 and allows blog and user readers from the PlayStation Blog to send ideas to the PlayStation team about everything related to the PlayStation and vote on ideas from other submissions.

PlayStation app

The PlayStation app is an app released on January 11, 2011 in some European countries for iOS (version 4 and up) and for Android (version 1.6 and up), and has been installed more than 3.6 million times on March 2nd, 2014. This allows users to view their trophies, see which PSN friends are online and read up on the latest PlayStation information. It does not have any game functionality.

PlayStation Mobile

PlayStation Mobile (formerly PlayStation Suite ) is a software framework that will be used to provide downloadable PlayStation content to devices running Android 2.3 and above and PlayStation Vita. This framework will be cross-platform and cross-device, which is what Sony calls "hardware-neutral". It is set for release before the end of calendar year 2011. In addition, certified Android devices to be able to play back PlayStation Suite content smoothly will be certified with Certified PlayStation certification.

PlayStation Now

PlayStation Now (PS Now) is a Gaikai-based video streaming service used to provide PlayStation game content to PlayStation 3 (PS3), PlayStation 4 (PS4), PlayStation Vita, PlayStation TV and BRAVIA television. The current service allows users to pay access to the original PlayStation 3 title option either based on per-game or via subscription. PlayStation Now is announced on January 7, 2014 at the Consumer Consumer Show 2014. At CES, Sony presents demos of The Last of Us, God of War: Ascension, Puppeteer, and Beyond: Two Souls, can be played via PS Now on Bravia TV and PlayStation Vitas. PlayStation Now is launched in Open Beta in the United States and Canada on PS4 on July 31, 2014, on PS3 on September 18, 2014, at PS Vita and PS TV on October 14, 2014, with support for the upcoming 2014 Bravia TV. in year.

Online social networking service

PlayStation Home

PlayStation Home is a community-based gaming social networking service for PlayStation 3 on the PlayStation Network (PSN). It is available directly from PlayStation 3 XrossMediaBar. Membership is free, and requires only a PSN account. The house has been in development since early 2005 and started open public beta testing on December 11, 2008. Home allows users to create custom avatars, which can be customized according to user preferences. Users can decorate their private avatar apartment ("HomeSpace") with default items, purchased, or won. They can travel around the world of Home (except cross areas), which are constantly updated by Sony and partners. Every part of the world is known as space. Public spaces can only be for viewing, fun, or for meeting people. The house has many mini-games that can be single player or multiplayer. Users can shop for new items to express themselves more through their avatar or HomeSpace. Home features video screens in many places for advertising, but the main video content is displayed in the theater for entertainment. The house plays host to various special events ranging from gift-giving events to entertaining events. Users can also use Home to connect with friends and customize content. Xi , the most important feature of Home, is the world's first Alternative Alternative Game console that takes place in a secret area of ​​Home and created by nDreams.

Space for PlayStation Portable

"Room" (officially spelled as R? M with capital letters and infinity symbols in place "oo") is being beta tested in Japan from October 2009 to April 2010. Space Development has been discontinued on April 15, 2010 because of negative feedback from the community. Announced at TGS 2009, it should be a similar service to PlayStation Home and is being developed for PSP. The immediate launch of the PlayStation Network section of XMB should also be enabled. Just like in Home, PSP owners will be able to invite other PSP owners to their rooms to "enjoy real-time communication". The closed beta test has started in Q4 2009 in Japan.

This PlayStation Light Would Be Nice In Your Games Room
src: drdw8nfjvtevv.cloudfront.net


Software

XrossMediaBar

The XrossMediaBar, originally used on PSX, is a graphical user interface currently used for PlayStation 3 and PlayStation Portable, as well as various other Sony devices. The icon interface features are scattered horizontally on the screen. Navigation moves the icon instead of the cursor. These icons are used as categories to set options available to users. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selected by the top and bottom directions on the direction pad). XMB is also accessible inside the game though with restrictions, it allows players to access certain areas of the XMB menu from within the game and is only available for PlayStation 3. Although the capacity to play your own music inside the game is coupled with this update, this feature depends on game developers who must enable the feature in their game or update an existing game.

LiveArea

LiveArea, designed for use on PlayStation Vita, is a graphical user interface tuned to incorporate various social networking features through the PlayStation Network. It has been specifically designed as a touchscreen user interface for users.

Linux operating system

Linux for PlayStation 2

In 2002, Sony released the first fully functioning and fully functional operating system for video game consoles, after Net Yaroze experiments for the original PlayStation. Packages, including the internal hard disk and the required software, turn the PlayStation 2 into a complete computer system running Linux. Users can use the network adapter to connect PlayStation 2 to the internet, monitor cable adapter to connect PlayStation 2 to computer monitor and USB Keyboard and Mouse that can be used to control Linux on PlayStation 2.

Linux for PlayStation 3

The PlayStation 3 (not including PlayStation 3 Slim) also supports running Linux OS on firmware versions before 3.21 without the need to purchase additional hardware purchases. Yellow Dog Linux provides official downloadable distribution, and other distros like Fedora, Gentoo and Ubuntu have been successfully installed and operated on the console. The use of Linux on PlayStation 3 allows users to access 6 of the 7 Synergistic Element Elements; Sony implements a hypervisor that limits access to RSX. The feature to install the second operating system on the PlayStation 3 has been removed in the firmware update released in 2010.

Nintendo 64 VS PlayStation One - YouTube
src: i.ytimg.com


Controller

Initial PlayStation controller

Released in 1994, the PlayStation control pad was the first controller made for the original PlayStation. It displays the basic design of the D-pad, 4 main select keys (('Green Triangle'), ('Red/Red Circle O')), ('Blue Cross/Blue X') and ('Pink Square'), and start and select the button on the face. 'Shoulder buttons' are also displayed at the top of [L1, L2, R1, R2] (named by the [L = Left, R = Right] and 1 and 2 [up and down] sides). In 1996, Sony released the PlayStation Analog Joystick for use with flight simulation games. The original digital controller was later replaced by Dual Analog in 1997, which added two analog sticks based on the same potentiometer technology as the Analog Joystick. The controller is then also replaced by the DualShock controller.

DualShock and Sixaxis Series

Released in 1998, the DualShock for PlayStation controller replaced its predecessor, Dual Analog, and will continue to be the longest controlling circuit for the PlayStation brand. In addition to the original, digital, controller inputs (,,,, L1, L2, R1, R2, Start, Select and D-pad), DualShock displays two analog bars in a similar way to the previous Dual Analog. controller, which can also be pressed to activate the L3 and R3 keys.

The DualShock series consists of four controllers: DualShock which is the fourth controller released for the PlayStation; DualShock 2, the only standard controller released for the PlayStation 2, and DualShock 3, the second and currently released controllers for PlayStation 3, and DualShock 4, which underwent a major redesign and was the default input of PlayStation 4, and after the release was compatible with The PS3 originally only via USB and finally with firmware updates, Bluetooth connectivity is enabled. Sixaxis is the first official controller for the PlayStation 3, and is based on the same design as the DualShock series (but lacks the vibrational motor of the DualShock control circuit).

Like Dual Analog, DualShock and DualShock 2 display the "Analog" button between analog sticks that enable analog sticks on and off (for use with games that only support digital input from the original controller). On the PlayStation 3 Sixaxis and DualShock 3 controllers, analog sticks are always enabled. Starting with Sixaxis, a 'PlayStation button' (which features a PS logo inserted and similar in functionality to the Xbox 360 "Guide" button) is included on the handler. The PlayStation button replaces the "Analog" button of the DualShock and DualShock controllers 2. Pressing the PS button on the PS3 displays XMB, while holding it with system options (like exiting the game, changing controller settings, turning system off, and turning off the controller).

PlayStation Move

PlayStation Move is a motion sensing motion controller platform for the PlayStation 3 video game console by Sony Computer Entertainment (SCE). Based on the handheld movement control stick, PlayStation Move uses a PlayStation Eye webcam to track the stick position and inertial sensors on the stick to detect motion. First revealed on June 2, 2009, PlayStation Move was launched in Q3/Q4 2010. The hardware available at launch includes the main PlayStation Move motion controller and an optional PlayStation Move sub-controller. Although PlayStation Move is implemented on existing PlayStation 3 consoles, Sony claims that it treats Move's debut as its premier "platform launch", planning an aggressive marketing campaign to support it. In addition to selling controllers separately, Sony also plans to provide several different bundle options for PlayStation Move hardware; including starter kit with PS Eye, Move motion controller, and demo/sampler disc, priced below US $ 100; full console package with PS3 console, DualShock 3 gamepad, PS Eye, and Move motion controller; and a bundle of Move motion controllers with selected games.

Report - PlayStation 5 Isn't Actually Coming Before 2020
src: cdn.wccftech.com


Media

Magazines

The PlayStation brand has a wide range of magazines, from different continents, including PlayStation related articles and stories. Many of these magazines work with Sony and thus often come with demo discs for PlayStation games. There are currently three outstanding magazines that are PlayStation: The Official Magazine , PlayStation Official Magazine , Official PlayStation Magazine (Australia) . However, over the years, many PlayStation magazines have appeared while some have also become dead, these include Official US PlayStation magazine, Official PlayStation Magazine , Official UK Magazine PlayStation 2 .

Playstation Underground

PlayStation Underground is a non-traditional magazine produced by Sony Computer Entertainment America and published between Spring 1997 and Spring 2001. Customers receive two PlayStation CDs, along with colorful booklets and colorful packaging every quarter. CD contains interviews, cheats, mobile programmers, game demos and one-of-a-kind Memory Card store. Some problems show how games are created from basic design to final product. Since the CD can only run on the PlayStation, it proves a useful marketing tool that spawned the PlayStation Underground JamPacks Demo CD line and contains highlights of the latest PlayStation Underground issues >, along with many game demos that can be packaged in one CD. Unlike PlayStation Underground , it is available in most stores for $ 4.95, published twice a year in Summer and Winter and is usually highlighted as newly released or coming soon. In 2001, Sony decided to stop Underground to focus on JamPacks with the PlayStation 2 release. PlayStation Underground The CD is primarily in the hands of collectors today.

New Features Coming to PS4 in System Software 5.50 â€
src: static.blog.playstation.com


Marketing

PlayStation has been known for several ad campaigns.

Slogan

Ad slogan used for each PlayStation console iteration:

PlayStation
ready . Enos stands for Ready, Ninth September )
  • "U R Not e" (The letter 'E' is printed in red to indicate the word, ready , as in You Are Not Ready )
  • "Do not Underestimate the Power of the PlayStation." (From S.A.P.S. - Society Against PlayStation - ad series)
  • "Playstation" (Visible on some PlayStation systems and game ads)
  • PS one
    • "Wherever, Anytime, Forever."
    PlayStation 2
    • "Beginning."
    • "Live In Yur Wrld, Ply In urs." (The PlayStation face icon icon is used to indicate certain letters: Live In Your World, Play In Ours)
    • "(Welcome to) Third Place."
    • "Fun, Anyone?"
    • "The best is getting better - PlayStation 9 - teleport you today."
    PlayStation Portable
    • "PSP Hellz Yeah" (PSP-1000 Series)
    • "Dude, Get Your Own..." (PSP-2000 Series)
    • "Everywhere Just Got Better" (PSP-3000 Series and PSPgo)
    • "This is GO Time" (PSPgo)
    • "Your Whole World is in Your Hands" (UK & European Region)
    • "Take Your Game" (US Territory, PSP-3000 Series and PSPgo)
    PlayStation 3
    • "Wait is Over"
    • "Welcome Chang3" (number three is used to indicate 'e' and printed in red)
    • "It's Life."
    • "Play B3yond" (number three is used to indicate 'e' and printed in red)
    • "It Just Does Everything" (US Ads) (PS3 Slim)
    • "This Game is Just Begin Starting PS3." (EU countries)
    • "Long Live Play" (PS3 Slim)
    • "Never Stop Playing" (PS3 Slim)
    • "Greatness Awaits" (PS3 SuperSlim)
    PlayStation Move
    • "It Changes Everything".
    • "Moving Into Action"
    PlayStation Network
    • "Download, Play, Connect."
    • PlayStation Vita
    • "Never Stop Playing."
    • "The world is in Play." (EU only)
    PlayStation 4
    • "View the Future"
    • "Push Play boundaries"
    • "Greatness Waiting"
    • "This is 4 Players"
    • "Where is the Largest Playground"

    Top ad campaigns

    It Just Does Everything

    The latest PlayStation ad is the "It Only Does Everything" ad series featuring a fictional character named Kevin Butler who is Vice President on the PlayStation. This ad usually advertises PlayStation 3 and its games through a series of comedic answers to the "Dear PlayStation" request. These ads are gaining popularity among gamers, although its commercial debut received criticism from the Nigerian government as it refers to 419 common scams originating in Nigeria. Sony issued an apology and a new version of the ad with a modified offending line was produced.

    A spin-off of the campaign has been created for the PlayStation Portable featuring a similar campaign ad called the "Step Your Game Up" campaign featuring a fictional teenage character named Marcus Rivers who acts in a similar way to Kevin Butler but answers "Dear PlayStation" "Questions about PSP.

    Netherlands PSP White White Ceramic Ads

    In July 2006, an advertising campaign in the Netherlands was released in which white models dressed in all-white and black all-black models were used to compare Sony's new Sony Ceramic PSP and the original PSP Black Piano. This series of ads portrays both models in conflict with each other and draws criticism from the media for being racist, although Sony claims that the ad does not display any racist messages.

    What I want for Xmas is PSP

    In November 2006, a marketing company employed by Sony's American division created a website titled " What I want for Xmas is a PSP ", designed to promote the PSP in a viral way. The site contains a blog supposedly written by "Charlie", a teenage boy trying to get his friend Jeremy's parents to buy him a PSP, and provide a "music video" of either Charlie or Jeremy "knocking" about the PSP. Visitors to the website quickly realize that the website is registered with a marketing company, exposing campaigns on sites like YouTube and digg. Sony was forced to admit that the site was actually a marketing campaign and in an interview with next-gen.biz, Sony admitted that the idea was "poorly executed." ".

    PlayStation.Blog.Europe - Your daily fix of PlayStation news from ...
    src: blog.eu.playstation.com


    Reception

    In 2005, Australian newspaper The Age wrote an article about the PlayStation brand. Among the many interviews conducted with various people in the industry were interviews with Dr Jeffrey Brand, professor of communication and media at Bond University who said, "PlayStation reignites our imagination with video games". Game designer Yoshiki Okamoto called the "revolutionary - PlayStation brand has changed games, distribution, sales, pictures, and more", while Evan Wells from Naughty Dog said "PlayStation is responsible for making play games cool.

    In 2009, ViTrue, Inc. registered the PlayStation brand as number 13 on "The Vitrue 100: Top Social Brands of 2009". Ranking is based on various aspects especially dealing with popular social media sites in such aspects as Social Networking, Video Sharing, Photo Sharing and Blogging.

    In 2010, Gizmodo stated that the PlayStation brand is one of Sony's latest products that is completely different from its competitors, stating that "If you ask the average person on the street what their favorite Sony product is, more often than not you will hear PlayStation ". As of April 2012, the PlayStation brand is the "most closely followed" brand on the social networking site, Facebook, with more than 22 million fans and followers in total more than any other brand in the entertainment industry. A study by Greenlight's Entertainment Retail also shows that the PlayStation brand is the most interactive making 634 submissions and tweets on social networking sites Facebook and Twitter.

    In July 2014, Sony boasted in a company that released a video that PlayStation 3, PlayStation 4 and PlayStation Vita sold a combined total of 100 million units. It was announced at the Tokyo Game Show on September 1, 2014, that the PlayStation home game console claims a 78% market share of all home consoles in Japan.

    By 2015, PlayStation is the strongest selling console brand worldwide.

    PlayStation® - E3 2016 Press Conference | English - YouTube
    src: i.ytimg.com


    References


    PS4 heading into end of its life cycle, PlayStation CEO says - Polygon
    src: cdn.vox-cdn.com


    External links

    • Official website

    Source of the article : Wikipedia

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